After the sparking period is done, the armor explodes. While sparking, no more damage can be taken, and some players use this opportunity to "go berserk", as nothing else can negatively affect the Ride Armor. They can take a maximum of 16 hits before they start to spark. This Ride Armor can walk, dash, jump, and single-punch enemies, but cannot climb walls. X can find two Ride Armors that he could use: A green one in Chill Penguin's stage, and a red one in Sting Chameleon's stage.
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